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Death Race IV

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This script basically brings to GTA IV some features inspired by the movie Death Race (2008). This project has been started months ago but was paused due to the need to create custom objects to use.


Download: here (mirror)

***
if you want share or make videos of this mod, please use the following link as reference in description:
http://youtu.be/B26E4xtSDMM

Thanks
***

Mod history: http://www.facebook.com/hashtag/deathraceiv


Features

"Death tomb" (Detach back part) - This will detach the back part and cars that collide with this will flip*
Eject passenger seat*
Eject driver seat*
Miniguns
Rockets
Stronger car - Can survive to more shoots
Enemy car - Will pursuit ant try to kill you with miniguns and rockets
Race mode - You can race against some enemies while they use miniguns and rockets to "cheat"
Race editor - You can edit or create new races
Custom car config - You can create custom config for any car, this means that you can add miniguns, rockets, eject seats, etc. to any car in game editing the .ini file of that custom car. The mod goes with some samples


Know issues

Sometimes the enemy car don't appears and stay stuck on place, can happen in races too.
Sometimes enemy driver model don't appears, but he is there ^^
Low performance with too much enemies (more than 8 is not good idea)
Race driver creation can fail at first try
Is good cancel the race/test holding G instead of using reloadscripts command :)


Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

Insert - Show mods menu (or console command driv to show menu)
1 - Release back part*
2 - Eject passenger seat*
3 - Eject driver seat*
0 - Reset car parts*
E - Switch gun mode (Minigun/Rockets)
LButton (Attack key) - Shoot miniguns/rockets
G - Hold to cancel current race or track test
R - Hold to reset car

*Available on cars that have this feature on config.


Credits

Vehicle models by R3vollv3R
Included driver model by Indirivacua
Other models and script by JulioNIB
Mustang handling by Suraj Vijay


Tip: You can add the guns to any car:


Screens

























IronMan IV - New target HUD system in upcoming update

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I'm making a small update for IronMan IV script that will fix some issues with frozen objects, will improve a little the performance and will add new target HUD system with images as HUD instead of coronas and checkpoints :P


The actual version of this script creates all objects and saved cars when script starts, this is my "old style" of object creation that i abandoned in my recent scripts because it causes frozen objects/cars bug and cause too much load on script startup.

The target HUD is just one more need that is possible now that i know how to easily convert the 3D position to 2D screen position thanks to this forum post :)

Any suggestions for the update you can make in my facebook page in the comments of this post.

Actual changes:

Safe house at Stark Tower removed because it cause issues when player dies. Can be enabled on .ini file.
Objects for the Stark Tower like doors, lights and cars will be created when you get close to the tower.
Objects used as darts or rockets will be created when you equip the armor for first time.
Target HUD system improved with images and 3D pos. to 2D screen pos. conversion. This makes target system more customizable because user can change the images used :)

*** Edit - Update released: Check it here ***

List of changes on v2.2:

Removed auto creation of objects at script startup: This will reduce chances of frozen objects/cars
Improved some methods to reduce lag
Removed blip icon from cops (now it's map only)
Improved wanted level increase method
Added method to scare peds around attack area
Improved target HUD (Inspired by first movie)
Added indicator for enemy rockets
Improved melee attacks, now it smash cars on impact
Improved sounds in lamp pole attack
Improved sound player, now problems with "Jarvis" audio in Windows XP should end, i hope
and maybe something else.

Death Race IV - DIrect route/point to point mode

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Today i put a theory in practice, make AI drivers drive direct to a position ahead his car until reach next checkpoint, why? Because in custom maps the AI drivers may not understand how to reach the next checkpoint, and in this case we need to make them ignore the normal behavior and try to go direct to the checkpoint. The result is very cool and fits the need. Also added a method that will make possible, in theory, AI drivers perform any loop, check the video to see what happens.


Download the Death Race IV mod here
Download the custom map used in video here
Download the race file for that map mod here

***
if you want share or make videos of this mod, please use the following link as reference in description:

www.gtaxscripting.blogspot.com/2014/03/death-race-iv-direct-routepointo-to.html
www.facebook.com/StillDreProductions

Thanks
***

Installation: Map installation: Check the readme, race file installation: Extract to your GTA Folder\Scripts\Death Race files\


Credits

Vehicle models by R3vollv3R
Included driver model by Indirivacua
Other models and script by JulioNIB
Mustang handling by Suraj Vijay
Map by Stilldre


Screens






Max Payne IV

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This mod was inspired by Max Payne game and brings the dodge animation with bullet time similar to what we have in Max Payne game.


You also can activate simple bullet time and shoot and change weapons very fast while the world moves in slow motion around you :)

Download

***
if you want share or make videos of this mod, please use the following link as reference in description: http://gtaxscripting.blogspot.com/2014/04/max-payne-iv.html
https://www.youtube.com/user/boblester122

Thanks
***


Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

Walk/Run and press Caps Lock to jump and activate bullet time, you need a gun like pistol, shotgun or machine gun.
Press only Caps Lock to activate simple bullet time.

You can change the hotkey in the self-generated .ini file


Credits

Custom anims by Boblester122
Script by JulioNIB


Know issues

Shotgun shots may fail
More ejected shells than bullets fired
Transition between normal pose and dodge pose may look weird/wrong in video editor
Need animations for dual wielding style


Screens











ViIV - Los Santos Map mod (Alpha release) - GTA IV

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This is a map mod inspired by GTA V that tries to bring to GTA IV the Los Santos map from GTA V, its a alpha release, this means that it's not finished yet and have bugs.


It's a big project that started months ago and finally we have a public release :)

Download: here

Case you want use some of my V Style mods in that map you need to download this compatibility pack that i made today, it fixes a common issue that my scripts had in this map. So, install the original .oiv file then overwrite the DLL in gta Scripts folder with the DLL from the compatibility pack :)

I didn't tested all but Tank, Jet P996, Parachute IV, Dual Wielding and Max Payne IV are working fine :)


Radar

There is a radar.img that you can use to see the correct map in the minimap, download it here (by MajesticNL). Copy it to your "pc\models\cdimages\" gta folder.


Installation

This is what i recommend to do:

-Make a copy of your GTA folder with patch 1.0.7.0 and rename it to whatever you want
-Download the map mod file
-Extract the content to a folder
-Copy folder "viiv" and files RIL.ViIV.EpisodeHook.dll and RIL.ViIV.Tooling.asi (and maybe xlive.dll) to your new GTA folder
-Run the game using LaunchGTAIV.exe.

At first start it will keep the black screen for a long time, something like 5 minutes, don't touch the PC ^^, after that it should show "Loading..." and after some seconds show player in a car, then you are ready to play. The next startups should be normal.

Tip: Make sure that your Clip Capture option is set to On on the destination GTA.


Credits

I'm not sure who is part of the team, this is the official topic in GTAForums:
http://gtaforums.com/topic/697393-iv-viiv-levelsgta5-for-gtany/


Screens
















Star Wars Baby Walker - Scripting4Fun

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This script brings some baby Walkers shooting lasers inspired by the Walker from Star Wars :)


You can call baby walkers to be your body guard and also transform player character into a baby walker and start to shoot your laser cannon ^^

Download

***
if you want share or make videos of this mod, please use the following link as reference in description: 
http://gtaxscripting.blogspot.com/2014/04/star-wars-baby-walker-scripting4fun.html
https://www.youtube.com/user/taltigolt
https://www.youtube.com/user/indirivacua

https://www.youtube.com/user/quechus13

Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

Insert - Show mods menu
Left mouse button - Shoot laser

You can change the hotkey in the self-generated .ini file


Credits

Idea by Taltigolt
Model by Indirivacua and Quechus13
Script by JulioNIB


Screens






Clothes combination script

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I'm not sure if this kind of mod already exists but i made it anyway ^^. The mod let's you create custom combinations of component and texture variations for player (clothes/body parts), also let you choose a ped model to be used instead of player character model, this way you can create clothes combinations that will use other ped models instead of normal player :)


This "basic" mod was requested by ac.amir to be used with his "Trevor full of clothes playerped model" that is not released yet but you can use it to create your own custom clothes combination :)

I use the "" in the "basic" word because this kind of mod seems simple to create, but nothing is so simple ^^

Download

***
if you want share or make videos of this mod, please use the following link as reference in description: 
http://gtaxscripting.blogspot.com/2014/04/clothes-combination-script.html


Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

Insert - Show mod menu

You can change the hotkey in the self-generated .ini file


Credits

JulioNIB
requested by ac.amir


Screens




[TUT] Basic scripting tutorial

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This video shows how to use a base project in Visual Studio and make a simple basic script. I also talk about the methods in the base project, how to use native calls (basic info) and how to create and attach an object to a ped.


Download the base project here

Microsoft Visual Studio Express 2012

Scripthook basic files (ASI loader + Scripthook)

***
if you want share or make videos of this mod, please use the following link as reference in description:

http://gtaxscripting.blogspot.com/2014/04/tut-basic-scripting-tutorial.html

Thanks
***


This is the first scripting tutorial of a series of tutorials that i plan to make, in a close future i plan to make tutorials about:

Native functions usage and decompiled SCO files
Some useful scripthook methods
Saving and loading data in .ini files
Playing sounds (Native and external sounds)
Using particle effects (Explosions, fire, etc.)
Playing and handling animations
Using XBox controller in the script
Creating classes
Creating a menu

and more.

Watch Dogs script by Michael Wojtanis

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Today Michael Wojtanis released his Watch Dogs script mod that will bring some cool features to GTA IV inspired by the Watch Dogs game that will be released soon.


The mod let's you do things like:

Destroy cars engine
Turn off cars lights
Trigger cars alarm
Lock/unlock car doors
Make cars accelerate
Spawn pillars on streets
Electrocute people using lamp poles and fixed phones
and more, all using your mobile phone :)

Download the mod here(Link on description of the video)


Installation: Basically put the .net.dll file into your gta Scripts folder, you need scriptHook installed and working :)

Seems that actual version has a bug with patch 1.0.7.0 that makes game crash, but is working fine in patch 1.0.4.0 and EFLC :)


Hotkeys

H - Activate/Deactivate
E - Show/hide menu
Space - Execute selected option in the menu


Credits

Script by Michael Wojtanis


Screens




[TUT] Native methods

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In this tutorial i talk about the native methods usage, return values, pointers in parameters and how to find the usage of some native calls using SCOCL files.


Download project and links to SCO files here

[TUT] Saving and loading data

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In this tutorial i talk about how to read and write .ini files and how to read and write any file in game directory.




Download the project here

See other tutorials here

Trevor clothes mod by ac.amir

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This mod brings a playerped.rpf model with tons of clothes to be used by player :)

The list of combinations have more than 200 items, some are very unique like Diving Suit, Nude and Heavy armor.




Download: here

The mod also include various GTA V masks and accessories :)

***
if you want share or make videos of this mod, please use the following links as reference in description: 

http://gtaiv-skins.blogspot.com.br/2014/05/gta-v-trevor-all-clothingoutfits.html

http://gtaxscripting.blogspot.com/2014/05/trevor-clothes-mod-by-acamir.html

Thanks
***

Installation:

To have a safe installation open the game and set the actual saved game clothes combination to the default values, then close the game and put the playerped.rpf in your gtaiv.exe folder\pc\models\cdimages folder and replace the previous one. I indicate reset the clothes because custom clothes may cause game crash at loading. Case you still having crash you can try this playerped.rpf that uses a different assemble but still having same clothes and textures.

To have access to the clothes combination list you need to download and install my Clothes combination script (here) and then copy the folder "Clothes Combination files" from the ac.amir pack to your gta Scripts folder, then in game use Insert to show the mods menu and select Clothes combination option.


Hotkeys

You can change the hotkey in the self-generated .ini file


Credits

Playerped model and clothes combinations by ac.amir
Clothes combination script by JulioNIB

Screens



























Jerry can

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This mod brings a Jerry Can feature to GTA IV and EFLC inspired by GTA V Jerry Can but with some extra features like use a lighter to start the fire or thrown the jerry can and shoot it to cause a explosion :)




You can find the Jerry Can in gas stations or close to the first Niko's house. Or you can cheat and use command jerrycan or set a hotkey for obtaining jerry can in the .ini file.

After first load the script will write in the weaponInfo.xml the jerry can "weapon" data (episodic_23), a message will appear asking to restart the game, do it. Obs.: You should run game as administrator/with administrator account.


Know issues

-After too much use you can notice frozen objects bug, reload game or use command: nln to clear the area (This may crash some scripts, so, it's good use reloadscripts after this command)
-The models may not appear inside buildings.
-The liquid model may "float" in determined locations like in stairs

Download

v1.2:

Fixed jerry can model, bugs in Video Editor and related to ragdoll are gone :)

v1.1:

Fixed issue that make distant liquid start to burn automatically
Fixed issues with ViIV map

***
If you want share or make videos of this mod, please use the following link as reference in description: 
http://gtaxscripting.blogspot.com/2014/05/jerry-can.html

Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here

Hotkeys

J - Equip jerry can when you have one
E - Use lighter to start the fire
Attack button (Left mouse btn) - Drop the gas
Aim + Attack button - Thrown jerry can

You can change the hotkey in the self-generated .ini file


Credits

Animations by Boblester122
Jerry Can model by II Macc II and Krlos_Rokr
Script by JulioNIB

Screens








+Centered car camera v1.1

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The idea in this simple script is make a car camera that will be more centered than the normal one in GTA IV, something similar to what we have in GTA V.

Obs.: The video show first beta version, actual result is very similar.



It works very well and really helps the driving, you basically can forget about the mouse while driving, don't need to keep centering camera for each turn :)

For normal look hold aim.

You can enable or disable the script in the mods menu.

There is a list of exclude models in the .ini file, you can add or remove new vehicles, by default Faggio (commonly used in player flight scripts), Ripley and Airtug (commonly used as airplane) are in the list.

Download

v1.2.1:

-Fixed issue with XBox control that was disabling camera when accelerating.

v1.2:

-Added a "pitch fix" that improve camera angle when car is with negative pitch, before the script was making camera go close to car making impossible to see what is in front of the car.

-Fixed bug related to drive by shooting without hold aim.

-Improved camera Z attach change that makes things more smooth in some cases.

***
If you want share or make videos of this mod, please use the following link as reference in description: 
http://gtaxscripting.blogspot.com/2014/05/gta-v-car-camera-beta-v10.html

Thanks
***
In the mod menu you will have the following options:


Enabled: Determine if the script is enabled or not (you can set a hotkey for this)
Fixed rotation: Determines if the camera rotation will be the same of the car rotation
Use old method (car shake): Determines if will use old method that may cause car shaking, new method is recommended but it is less smooth.
Coef XY: Bigger values = Less camera rotation, smaller values = more like IV camera
Coef Z: Similar but for Z axis movement
Offsets: Change the position of the camera around car, camera always will point to car, so, be careful setting those values.


Known issues

-Camera/car may shake a little depending on FPS.
-You can't "pitch" camera up/down, only rotate around car.
-When car is not on all wheels for long time (more than 1.5 second) the camera is disabled to avoid rotation issues and let Stunt Jumps work, but will be enabled again when car land on ground.
-Bikes can have not so good result when using default method (New one).
-Not sure if will work fine with SNT create vehicle + warp as driver feature, you may need to exit car and enter again.


Installation: This mod uses OpenIV Package Installer, see how to install here


Hotkeys

There is no default hotkeys at this moment, Insert should show the mods menu.

You can change the hotkey in the self-generated .ini file


Credits

Script by JulioNIB


Screens

  mod menu

 script off


script on

Harlem Shake IV

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You need balls to release a mod like this, haters will explode on a "hate attack" ^^




This is the Harlem Shake IV inspired by the "harlem shake fever" that we had months ago.

We have 6 different endings to make this more cool:

-Just end and wander around
-People flee from player
-People attack player with baseball bat
-People attack each other
-People commit suicide
-MP3 Player explodes

The .ini file that goes with the mod is very important, don't ignore it in manual setup.

Download

***
if you want share or make videos of this mod, please use the following link as reference in description:
 http://gtaxscripting.blogspot.com/2014/06/harlem-shake-iv.html

Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here

Hotkeys

Insert - Show mods menu

By default there is no hotkeys but you can change the hotkey in the .ini file


Credits

Some anims by JulioNIB (Special thanks to Carlos Bray and Bob Lester for the anims edit help)
Script by JulioNIB
Music by Baauer

Screens












[TUT] IV Custom Anims from first step to last step

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In this tutorial i will show how you create a very basic character animation for GTA IV, since the software required, the installation of plugins up to the animation creation and import into game. The animation made will be very basic just to show the method, learn how to make good anims is up to you ;)

For a video showing the basic steps after having all the setup done, click here.
For a more advanced tutorial check this link.

What you need for this tutorial:

OpenIV - To import/export anims (mirror)
3DS Max 2013 (may work with 2012 too) - The base to create/edit the anims
OFIO plugin - To export anim to GTA IV (mirror)
Andrew's OAD Exporter plugin - To export anim to GTA IV too (but mainly use the biped that comes with it that makes easier create/edit anims) (mirror)
GTA IV Char. Rig by H1Vltg3 - To create/edit anims too (mirror)

1 - Basic setup

First of all install 3DS Max.
Then install the plugins (OFIO and Andrew's OAD Exporter) - Drag the scripts folder of each plugin to the 3DS Max folder



2 - First basic anim using the Biped from Andrew's OAD Exporter

In the Andrew's OAD Exporter folder you will find the file called biped_gta4.max, open it with 3DS Max and you will have this screen:

d00b5cd8fd.png (1696×1026)

Now the idea is move/rotate the Bones to position and make the animation keys. First let's enable the AutoKey option, this will make that each change we made in determined time lapse will generate a animation key for that bone(s) in that time position, this is what makes movements happen:

*It should become Red when enabled.

Now let's say that i want make the ped perform a short leg movement, what we need to do basically is set Keys in the animation for each step of the move.

First of all i will set the initial Key that will define where each bone should start in the animation, to do this i will position the Time Slider in first frame and then Move the bones that i plan to animate to generate a key for them, in this case i will select this bone (Char_R_Calf):


For each step i will have a Key in the animation, so, let me position the time slider control in a time position where i imagine that is good enough for the first step that is move the leg up, the frame 15 seems good for this move:


Now if you move the Time Slider from frame 0 to 15 you should see the movement.

Based on this idea of animation key frames and bones position/rotation we can create some cool anims.

3 - Exporting the Biped anim and importing into a "gta iv exportable" project

To export a animation made with a Biped we do the following:

3.1.1 - In the main menu icon click in Export:


3.1.2 - Select a folder and set a name for the exported file:


3.1.3 - In the next window click in "Edit" then in "Edit Preset":


3.1.4 - Expand the Tree view ("Include" and "Animation") and make sure that Animation is marked, then click Ok to export:


A .FBX file should be created, a warning window may appear but you can ignore it (i hope ^^).

3.2 - Now let's import this anim into a project where we can export to GTA IV. I will show how you do this using OFIO plugin, first step is open that Char. Rig made by H1Vltg3 with 3DS Max:


Now go to same menu where you Exported the anim but this time click in Import and select that .fbx file:


In the next window you need to expand the Tree view until reach Include > File Content and then select "Update animation", then click Ok:

Move the time slider and you will see that the char moves like in the Biped anim. Now before export its interesting increase the number of frames to avoid "shaking bug" in the animation in game/in openiv. To do this click in the Time Configuration button:


In the next window mark Custom and set a bigger number, i use 200 for my anims:


Tip: In this same window you can increase/decrease the number of frames of the entire anim (Length), you also can re-scale the time making the anim play faster or slower (Re-scale Time).

Tip: You can create/edit keyframes in this project too, just follow same idea of setting time slider position and rotating bones (don't move them with Move tool because it will generate "not good" results ^^).

4 - Exporting the anim to openFormats (OpenIV)

Now that we have our anim completed we can export it to GTA IV and see how it will look using OpenIV or the game + script/trainer.

First step is select the Char helper, a easy way to do this is using the "Select by Name" feature:



Now that we have the Char selected we can use the OFIO export clicking in Export Skel:


In the next window select a folder to save the file and click Ok, 3DS Max may ask you for optimize the animation, i always answer "Yes" ^^

After export succeed you will see this screen:


And a file called head_000_r.onim will be generated in the selected folder:


5 - Importing the anim into game using OpenIV

Now we can create a .OAD file to be able to import this anim to the game using OpenIV, first let me rename the animation to sample1.onim and create a .OAD file using notepad, this is what the .oad file will have inside:


As you can see it basically refers where are the animation files, in this case it will be in same folder of the .oad file.

You can download this .oad file here or create it with Notepad saving as .oad extension (All files filter).

Now using OpenIV we will open the anim.img and enable the edit mode:


Now we right click a empty space and click in Import openFormats:


Now we select the file and click Ok and Ok again in the next window, if all is ok we should see the sample_anim.wad in the anims list. Now click in "Open animation viewer" and search for you anim:




Done!

Tip: You can make the anims using directly the Char. Rig made by H1Vltg3, it's a little harder but you have more control of what is happening with each bone.

...

To see how to play anims in game using a .net script see this tutorial (baisc scripting knowledge required)


To see how to export the FBX anim file using Andrew's Exporter plugin instead of OFIO watch this video.

Spiderman IV - GTA IV mod by Bob Lester and JulioNIB

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This was one of the most requested mods since i started modding GTA IV, only possible now thanks to OpenIV + OFIO + Bob Lester amazing anims ( also ASI loader and Scripthook ;-) )





Download

***
if you want share or make videos of this mod, please use the following link as reference in description: 
http://gtaxscripting.blogspot.com/2014/07/spiderman-iv-gta-iv-mod-by-bob-lester.html

Thanks
***

Installation: This mod uses OpenIV Package Installer, see how to install here


Suits

This mod don't includes suits, but goes with config for this pack:
http://gtaiv-skins.blogspot.com.br/2012/10/the-amazing-spider-man.html

This pack goes with .ini files for each Suit:
http://www.gta4-mods.com/player/spider-man-pack-1-f28999

If you want install a new suit, take a look into Suits folder at Scripts\Spiderman Files folder, basically you need a .ini file for the suit and set the model name inside that .ini file.

For missions i recommend a playerped.rpf model (Game may crash if you use a custom ped model in missions)

Other skins (not tested):
http://www.gta4-mods.com/player/spiderman-2099-skin-f11671
http://www.gta4-mods.com/player/spiderman-web-of-shadows-ped-f13279

See how to install new Suits changing what ped model to replace watching this video.


Audio issues

If you can't hear the web shoot sounds while performing Web Swing, Web Stun or Web Shoot you should enable the bUseNaudio2 in the mod .ini file at gta Scripts folder, set bUseNaudio2=1.


Unable to load Suit or game Textures missing

Seems that too much High Resolution textures for custom ped models make this game unable to load some custom ped models or make some game textures disappear, even more in low resource PCs, so, to fix this issue i made this pack (mirror) that reduces the quality of the Suit textures in the ac.amir models release, at least here this fixed those issues ;). Using OpenIV install the files into your componentpeds.img.


Hotkeys

Insert - Show mods menu (also via scripthook command spiderman)
Right mouse button - Web swing
Left mouse button - Web shoot (target ped/vehicle must be set first)
Q - Kick
E - Punch
T - Throw vehicle (only when message appears)
R - Disarm armed target
1 - Web stun attack
2 - Toggle Photo mode
3 - Take a photo (While in photo mode)
Hold Control - Set "jump to spot" location
Hold Control + Web swing - Jump to spot
Web shoot + Q or E - Pull target with web and attack
Web shoot + R - Disarm target
Web shoot with targeted vehicle - Jump to vehicle
R - While over a vehicle, press R to rip the driver from the vehicle
Jump + targeted ped + Q or E - Perform air attack

Xbox 360 Controls: See the Controls menu in the mod menu.

You can change the hotkey in the self-generated .ini file


Credits

Anims and models by Bob Lester
Script by JulioNIB


Screens





























iCEnhancer 3.0 by Ice La Glace

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iCEnhancer 3.0 - This is one of the best "custom ENB + shaders + everything else needed" available for GTA IV, it really gives another look to the game. People was waiting for this mod update for months and finally its released :)





Download iCEnhancer v3.0 here (source)

Download the Weather Control script used in this video here


Installation:

-iCEnhancer (Read the readme.txt)
-Weather Control: Extract the files to GTA Scripts folder (Scripthook needed)


Hotkeys

-iCEnhancer (Read the readme.txt)

-Weather Control: Insert - Show mods menu.

You can change the hotkey in the self-generated .ini file


Credits

iCEnhancer v3.0 by Ice La Glace
ENB by Boris Vorontsov
Weather Control script by JulioNIB


Screens
















GTA IV Bicycle script mod

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This mod will bring bicycles animations to GTA IV giving the feeling that you had in San Andreas :)




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if you want share or make videos of this mod, please use the following link as reference in description:
http://gtaxscripting.blogspot.com/2014/07/gta-iv-bicycle-script-mod.html

Thanks
***

Known issues

Pedals may not fit exactly where the foots are.
Script may fail creating race drivers (game memory overloaded).
Script may fail creating race test driver (game memory overloaded).
When entering the bicycle or starting a race player may perform the original "bike startup" animation+sound.
Race drivers may suffer bicycle crashes during races ^^
Handling may be hard sometimes.
Case you see a game bike instead of a Bicycle you probably forget to install that bike model.
Script may fail creating bicycle in the menu (game memory overloaded)
Bicycle with engine sounds: You need to edit the vehicles.ide and set DINGHY as one of the parameters, example:



Installation: This mod uses OpenIV Package Installer, see how to install here

Download the bicycle script here
Download the compatible bicycle models here (by emad-tvk)

Important note about mods like IronMan IV, Superman, Parachute IV and others:

Those mods use Faggio bike to perform the flight/mid air feature, so, to be able to keep using them you need to remove/edit the bike_bmx.ini file because it is set to use the faggio bike (BMX):




Adding the bicycle without replace game vehicles

Case you want add the bikes without replace any vehicle, you need to:

1 - Add the bicycle model to the game using the add vehicles method.
2 - Edit/Create bicycle configurations for those added models, you will find the files in GTA Scripts folder > Bike Files:



Features

Custom animations for:

-Pedaling (slow, medium and fast)
-Lean on turns
-Bunny hop

Pedals will spin to "fit" with the pedaling anim.

Any ped driving a bicycle will become a bicycle driver and will play the bicycle anims.

Script will randomly spawn peds on bicycles each 45~120 seconds.

Race mode (Create and Edit races)

Race drivers may perform stunt anims while in air.

Race drivers may perform a Bunny hop trying to avoid collision with a car.

18 Stunts to perform while in mid air, just make sure to finish the stunt before hit the ground ^^

v1.1:

Create ramps

XBox 360 Control support


Hotkeys

Insert - Show mods menu
Numpad 0 - "Bunny hop" (Hold to increase power)
Numpad 1 to Numpad 9 - While in air: perform stunts
E + Stunt - Perform secondary stunt


XBox 360 controls

A - "Bunny hop" (Hold to increase power)
X, A, DPad Left/Right - While in air: perform stunts
Left and/or Right Trigger + Stunt - Perform secondary stunt

You can change the hotkey in the self-generated .ini file


Credits

Bicycle anims by Yeardley Diamond
FMXIV anims by Bob Lester
Models by emad-tvk
Script by JulioNIB

Screens




 




FREE GTA V for PC on Steam

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This site will give away GTA V for PC (Steam) for three lucky people :)


How to participate:

1 - Like the Page (Optional)


2 - Insert your e-mail


3 - Share your reference link to increase your chances to win :)


Good luck for everyone and let's enjoy this upgraded version of GTA V (graphics + city "life" + video editor whatever + MODDING) on upcoming PC version of GTA V!!!

#PCWins

Obs.: Grab The Games (the creator of this promotion) seems to be a reliable online store that already made much more promotions like this one for GTA V

The game don't have a specific release date yet, but is promised for the fall of 2014 :)

http://store.steampowered.com/app/271590/


More about GTA V for the "Next Gen" Consoles and PC

"Today we're proud to announce that the critically-acclaimed and record-breaking Grand Theft Auto V is coming this fall to PlayStation 4, Xbox One and PC."

Ok, good.

"Grand Theft Auto V will take full advantage of the power of the PlayStation 4, Xbox One and PC with across-the-board graphical and technical improvements to deliver a stunning new level of detail. Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North’s epic reimagining of Southern California."

Better Graphics, improved traffic :)
More cars on streets = more things to destroy ^^

Switch between the interconnected lives of Michael, Trevor and Franklin as they embark on a series of heists across Los Santos and Blaine County in the biggest, deepest and richest open world experience yet, with game world enhancements that include new wildlife, upgraded weather and damage effects, and an array of new details to discover.

New animals, improved weather and damage effects: Let's see if car damage changes :)

The new generation upgrades also extend to Grand Theft Auto Online, an ever-evolving Grand Theft Auto universe. Rise through the criminal ranks by banding together to complete Jobs for cash, purchase properties, vehicles and character upgrades, compete in traditional competitive modes, or create your own content to play and share with the Grand Theft Auto community.

This is one thing that worry me about GTA V for PC: The Online mode.

If we have losers (cheaters) in actual console versions (xbox 360 + PS3) imagine how much of those pieces of sh!t we will have in the PC version that, theoretically, will be easier to modify? This is the bad side of modding, some people use it to cheat. I hope that R* apply some cool bans for those losers, if R* didn't act i will do my best to fuck up with their online gameplay using unreleased tools ^^ (joking, maybe).

All new content and gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PlayStation 4 system, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC.
  
Cool, we will be able to transfer our old console GTA V character to the next gen/PC.

Grand Theft Auto V for PC will also feature a video editor designed for advanced movie-making.

This, my brother, is one of the reasons of "PC WINS" words :)
HELL YEAH, a video editor to make unique videos like we did with GTA IV and leave "consoleOnly" users desiring a decent PC to play GTA V and thinking: "Why i spent my money on this console?" ^^

Source: http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox
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